This page describes the development and management of Plugins for use with Unreal Engine (UE) tools and runtime. In Unreal Engine, Plugins are collections of code and data that developers can easily enable or disable within the Editor on a per-project basis. Plugins can add runtime gameplay functionality, modify built-in Engine features (or add new ones), create new file types, and extend the capabilities of the Editor with new menus, tool bar commands, and sub-modes. Many existing Unreal Engine subsystems were designed to be extensible using Plugins. If you want to jump right in and create a Plugin now, please see the Creating New Plugins section. You can see which Plugins are currently installed by opening the Plugin editing interface from the Edit menu. The Plugin Editor is accessible from the main 'Window' menu. This interface displays all of the Plugins that are currently installed and can enable or disable Plugins individually. You can browse categories of Plugins using the tree interface on the left. RSS Feed Powered by Create your own unique website with customizable templates. Selecting a category will show all Plugins in that category as well as Plugins in any sub-category. 0 Comments This is required for UE 4.27, 0 Comments Leave a Reply. As you navigate through categories, a bread crumb trail displayed at the top of the UI will enable you to jump quickly to higher-level categories. The number displayed next to a category indicates how many Plugins are available in that category.
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